[general] name=Birth [pics] numpics=27 ; default stone ball at origin pic1=x0y0.bmp ; rotate right pic2=x10y0.bmp pic3=x20y0.bmp pic4=x30y0.bmp ; rotate left pic5=x-10y0.bmp pic6=x-20y0.bmp pic7=x-30y0.bmp ; rotate up pic8=x0y10.bmp pic9=x0y20.bmp pic10=x0y30.bmp pic11=x0y40.bmp pic12=x0y50.bmp pic13=x0y60.bmp ; morph to TodBirth pic14=morf0001.bmp pic15=morf0002.bmp pic16=morf0003.bmp pic17=morf0004.bmp pic18=morf0005.bmp pic19=todbirth.bmp ; spikes pic20=spk001.bmp pic21=spk002.bmp pic22=spk003.bmp pic23=spk004.bmp pic24=spk005.bmp pic25=spk006.bmp pic26=spk007.bmp pic27=spk008.bmp [assignment] ; stone ball is default default=1 ; 13 pads (as promised in rj.ini) ; left and back pad1=1 5 6 7 6 5 1 ; right and back pad2=1 2 3 4 3 2 1 ; spikes - full pad3=20 21 22 23 24 25 26 27 ; up and back pad4=1 8 9 10 11 12 13 12 11 10 9 8 1 ; some fast spike sequences pad5=20 21 23 pad6=23 22 20 pad7=24 26 27 ; morph from stone ball to doc paradise pad8=1 14 15 16 17 18 19 18 19 ; reverse spikes pad9=27 26 25 24 23 22 21 20 ; jumpy left rotation pad10=1 5 6 5 6 7 ; jumpy right rotation pad11=1 2 3 2 3 4 ; "jump up, ..." (house of pain) pad12=1 8 9 8 9 10 9 10 11 10 11 12 11 12 13 ; Morph from doc paradise to stone ball pad13=19 18 17 16 15 14 1 14 1 |